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Wizard Games Collection

Soccer

Horses and Dogs

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Rockstar, Insanity etc.

Misc. Wizard Games.

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These are the Soccer Games of the Collection.


Collection of Wizard Games on a CD for $29.99 or $19.99 if received by download. This works if you use Pay Pal as soon as we are advised by them. We will download it to your computer so we make sure we can make out your e-mail address. That's $1.50 per game on a disk or less than $1.00  per game downloaded.

The W.G. Collection includes One -Nil, One-Nil '95, One-Nil '96, Soccer 1, Soccer 2, Soccer Wizard, Goal 2, Goal '94 and Coach. They are all great Soccer management strategy games.

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  “SOCCER WIZARD”

“Excellence in Soccer Management Simulation”   “Soccer Wizard is an entirely new soccer management game from Wizard Games. This is the easiest to play, lthough the most difficult yet to beat!  It has been totally redesigned from scratch in high resolution VGA graphics with all new game play. The game is now icon-driven and can be played using the mouse or the keyboard according to the players’ preference. “Soccer Wizard” offers a unique new approach to a soccer management simulation and a must for serious gamers everywhere. Soccer Wizard is about living out your own fantasies of managing a soccer football club.      Build your own team. ·   Buy and sell players.       Develop youth players into star players.  Hire and fire staff in an effort to obtain the best in the league and become to be known as  holding the status  of the best manager. · Set the ticket prices. ·        Manage the club finances. · Choose the team formations and tactics to triumph over  your opposition on each match day.  Can you fill up your club’s trophy cabinet with league  shields and cups or will you get the sack?  See the new options and features by trying “Soccer Wizard” and find out just how good you would really be as a soccer manager in this all new game from Wizard Games.
REQUIREMENTS:  A PC with at least a 386 chip,2 MB of RAM and a VGA card.

The 1-0 Series.

An E-Mail from a very remarkable person ( remember our moto:"Better games for Better Players"!)


Just wanted to drop you a line to give whoever was involved in the development of 1-0 ’96 a big round of applause, a standing ovation, in fact. 

My entire life I have searched for a soccer management simulation that captures the essence of on field coaching as well as this game--and there have been none.

The performance of the players as unique individuals throughout the course of a season or their career (as they age) is nothing short of eerie.  Some players defy their stats to do what they can be depended on doing in clutch plays (for better or worse). 

Rare youth players can be scouted out, and through rigorous effort, groomed into multi-million pound superstars.

Game time action, allows for subtle manipulation of attack and defense (changing a player on the ball to say a "forward mid-fielder w/ quick, long passing) and the intended receiver of the ball to "striker w/ keep ball, short pass) will result in an immediate attempted pass to the desired player as long as no other players on the pitch are left as attackers at the time of the play. 

A player on the ball may be urged to shoot on goal (conversion to a "center back" w/ keep ball, short pass) or to cheat a defender by dribbling out to the wing (conversion to a "winger" w/ keep ball, short passing) while another player nearby is converted to a "striker" or "center forward" to draw out the defense while the other player dribbles around the outside and then is either made to pass (see above) or turned into a striker or center forward w/Keep ball and sent in for the goal.

By constant manipulation of player positions during the course of the game, a type of "Total Football" can be achieved where the entire course of play directed by you the coach and carried out (or not) by your players to the best of their current ability.

The game becomes like chess, but without squares, where any game piece can fluidly become any other piece at any given moment!  A match between two human opponents who know what they are about and are constantly pausing the game to adjust players to make plays takes easily a full 90 minutes!  Moreover, I suggest an official half-time to let tempers cool between halves.

Frankly, graphics would detract from play during the game, but I would ask for the ultimate dream--keep the game mechanics as is, but provide a game replay generator that allows one to go back and watch a CG graphics intensive interpretation of a match.  Maybe a highlights editor too, so that the really good spots could be saved to a highlights reel if one didn't want to archive an entire game.

Thanks again!

-Spydre


GOAL '94


Game Review
(written by Ronald59) Added on: 11/16/2006
I thought that this game was OK given the size of the download (250Kb) and the fact that it was made in MS-DOS. Based on the fact that it is a text-based game I thought that it was great. Its positive aspects include that it has an amazing array of features. It has stats such as overall team ratings and it even gives you your level of difficulty for each game. It rates your manager status like if you are "capable" you keep your job.
It has a good variety of tactics to use such as for defense you can choose to use an offside trap or not.
The players it contained were relative to the time it was made and I thought that the fact that it had stats for each was good. Some of the player characteristics were speed, hardness,
fitness, energy and morale. It also keeps records of how each of the four aspects of the teams’ game is going: Keeping, Defending, Midfield and Attack. I also thought that it was good that they had something that could control the speed of the matches because I found it a bit slow. These were what I thought the company that made the game did well. The engine that runs the matches wasn't very good and when I played it there was a weird buzzing noise in the background. Of course you could turn it off but it was still a bad point. As I said before the games were too slow and I also thought that it missed a few areas such as managing your stadium. The game didn't have a transfer market which was bad because you had to wait for the end of the season before you got new players into your team and your old players left. Even then you sometimes had to rebuild your team slowly season by season because they weren't on a transfer market.
I thought that Goal 94 was an overall good game to play but it missed a few important points that a good championship manager game has. I was surprised that they didn't make a game like this out of a League{see below} because I would be sure that it would do well if they manage to add the few bits and pieces that they missed out on. I rate it about a 7/10 due to its array of stats and its good tactics in all aspects of the game but it loses mark for because of the match engine and the areas that it missed that a basic manager game needs to make it interesting. {Ed. As for the League play that is what Soccer Game II, One-Nil. One-Nil'94, One-nil'95 & Soccer Wizard are all about}.














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Horse Racing
Horse Racing


 

Click on Picture (left) to go to Horses and Dogs.


Wizard Games: "Better Games for Better Players"


 

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